Three Hopes reviews are shared

Byleth and Shez cross swords.

Picture: Nintendo

The embargo has just increased Fire Emblem Warriors: Three Hopesthe musou-based sequel to Nintendo’s critically acclaimed strategy game, Fire emblem: Three houses. Most reviewers seem to agree Three hopes is a worthy successor to Three houses, although many seemed to burn out of the fight with recurring feeling. Some critics welcome back to a robust system of social links where players can unlock special conversations after building up enough friendship points. Others believe that the plot, which jumps Three houses‘The academy arches and jumps right into an alternate version of the game’s war, providing a fascinating approach to a sequel. Those who liked Three houses were just happy to see their old Three houses schoolmates again. While some found Three hopes to be a successful merger of Three houses focus on world building and Warriors the series’ signature combat mechanics on a large scale, others found that the execution was lacking.

Some just wanted to Three hopes to be a continuation of Three houses’ powerful storytelling, as they felt the game delivers. Those who do not enjoy tea parties and the social aspects of Three houses, but are probably in for a bad time, since they have not gone anywhere. There are many social systems to get involved in, and reviewers are divided on whether the game succeeded in capturing same charm of Three houses (a critic actually thought so Three hopes had a better plot than Three houses to cut out the school aspect).

And then there is the game, perhaps the game’s most divisive element, which may not be so surprising if you are familiar with the story of critical responses to musou genre. Some claim that the game marks one significant upgrade from Dynasty Warriors series. And while other reviewers were pleased with how the developers added more strategy Three hopes, many critics found that the fight itself was repetitive. One critic claimed the system specifically for limiting its colorful cast to “a narrow field with total sets of moves” despite how the game gives each character unique liabilities.

The Fire emblem-inspired strategy team has been greatly improved since the first Fire Emblem Warriors the game, and getting involved in it is much more satisfying. You can be as detailed as you want, and order your individual soldiers to attack and defend specific zones and enemies, but I found great pleasure in sending my entire army on unique missions to take out the bases I ignored, or ask them all to follow. with me while I asked against particularly powerful enemies. The team is really helpful, and your relationship with them all grows with their power levels as you interact with them between missions. Chatting with everyone and learning about them makes it exciting to see them succeed on the battlefield.

Three hopes does not revolutionize the musous formula, so if you are completely set on this fighting style, it probably will not change your mind. However, it feels like a renewed approach to this genre, and I loved how it balances strategy with more action-driven combat. Three hopes is smart, inventive, keeps life entertaining outside of matches, and there is surprising depth in its strategic gameplay. Most importantly, it’s a lot of fun – far from a quick cash-in Three housessuccess, it may have been a concern for some.

Fire Emblem Warriors: Three Hopes is a completely affordable game. There is nothing about the person shouting “new and exciting”, but there are also no mistakes that are so big that I was tempted to put down my controller, throw up my hands and leave. The more investment a given player has in Three houses especially, the more likely it is that the good moments in Three hopes will outweigh the bad, and the mysteries of the game’s slow-burning story will undoubtedly keep some people interested enough to get through some of the more boring, busy battle maps.

These improvements [in how characters can quickly move around the battlefield] is necessary, which Three hopes expect you to go to war pretty much. Each primary mission has several side missions that can not be skipped, and many more optional story missions. It’s a war map where your army must advance towards the target by completing minor skirmishes, and this is where the formula begins to stretch under the weight. You get to any musou game for the match, though Three hopes packs too much filler even when you ignore everything optional, leading to some unpleasant repetitions during the 25 hours. Unless you plan to experience the story piecemeal in one to two months, you’ll probably get tired of doing the same battles long before the final credits roll. I recommend taking the pace myself.

Fire Emblem Warriors: Three Hopes almost takes off what should be a bold crossover – frantic large scale, Dynasty Warriors-style battles with some of the tactical depth that did Fire emblem so known. Where Three hopes tie is in its ability to breathe new life into the characters that were so clearly at the heart of Three houses experiences. Support links are a nice detail, and show that there is more to do Three hopes than hacking-and-slashing over large open battlefields, but the sideline of such a beloved gang of heroes is hard to avoid. Fire Emblem Warriors: Three Hopes threatens to break new ground for Warriors series, and is a solid new venture for Fire emblem series by the way, but the fusion between the two concepts is not as seamless as it could have been.

There is a glimpse of mechanical brilliance in Three hopes, which shows how the game’s game could have differentiated further from the games before it; but [developer] Omega Force does not fully commit. Specific levels have concepts such as “no avoidance” as a forced challenge, which, at higher difficulties, shows somewhat more subtlety from moment to moment. Barley can sometimes be as fine-tuned as using a cursed sword that poisons you: while bypassing it by upgrading your healing abilities. It’s almost there when it comes to developing Warriors baseline, but it’s not quite enough to get people on board if you’re not a fan.

Yes, where the original Fire Emblem Warriors felt a bit anemic when it came to the history side of things, here you have a veritable party to be hidden in, and it is all supported by a lot of systems and activities that you will indulge in between the matches that allow you to spend a lot of quality time with the members of which house you have sworn allegiance to. You can go on private expeditions to improve the relationship with whoever you want, make dialogue choices, hand out gifts, indulge in “support conversations” and even go out into the wilderness on short walks that see you talking, answering questions and make jokes while moving the camera around freely to get a good old look at the current object you love. You just can not beat a good old chinwag.

For what the game is – a sequel to Three houses with real-time Musou battle – it delivers what it promised. It’s a mystery Three hopes which can only be solved with dozens of hours of matches and movie sequences, and the game requires considerable existing knowledge about Three houses. Fans will enjoy reuniting with their favorite characters, but the derived plot and built-in gate make it harder to sell to others.


It seems like recurring fans of Three houses will feel at home in Three hopes– as long as you do not mind the musou match. But the game also seems to be a more strategic overhaul of Fire Emblem Warriorswhich is a welcome upgrade that I look forward to.